
Divinity: Original Sin developer Larian Studios is making two new RPGs, it's confirmed.
'Both RPGs are being built on top of the D:OS engine,' Larian boss Swen Vincke revealed in a new blog post.
Bengali to italian dictionary download. The developer is using its existing engine so all fixes it makes for Divinity: Original Sin automatically benefit the new games.
'It also means that we can spend most of our resources on developing new cool stuff without having to reinvent things that worked well already,' he added.
Larian uses their own inhouse engine for every game the've made past Divinity 2. Unity gets a bad rep because it's easy work for asset flippers, and people who don't know how to optimise worth a damn. Unity itself isn't a bad engine, it's just ripe for abuse.
'And it immediately gives us a rationale for putting unreasonable amounts of effort in fixing the things we didn't do that well in D:OS, meaning our existing players will continue to get improved gameplay for as long as we can maintain compatibility.
'Furthermore, it also means that the toolset is going to be improved for a long time to come and so eventually we'll get more and better mods. We'll even have a Linux version.'
Vincke said the developer was currently working on a raft of updates for Original Sin, including fixing parts of the story, improving the user interface, revisiting encounters and rebalancing loot.
It will also rewrite certain sections of dialogue, add extra feedback and tackle character progression.
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In order to cope with the extra work and the creation of two new RPGs, Larian is hiring. The company was 42 people when it finished Original Sin. It's 53 now. As part of the expansion drive, the company has set up an office in Quebec City.
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The growth is fuelled by the success of Original Sin, which had sold over half a million copies as of September 2014 - an impressive figure that caused Vincke to comment: 'So much for turn-based fantasy RPGs not selling.'
Vincke stopped short of saying anything further about Larian's new games, but given how well Original Sin turned out, the pressure is on.
The Divinity Engine 2 is available on Steam and GOG as DLC for everyone owning the game (free of course!). We hope it will provide you with all the tools necessary to implement your awesome ideas! For more info on how to set up The Divinity Engine 2, check out this Setup Guide for both Steam and GOG.
Here are a few important tidbits of knowledge:
- The Divinity Engine 2 is under continuous development. We'll keep updating with fixes, usability improvements,.. We are listening to your feedback and will do our best to respond to all your questions!
- Continuous development also applies to the Wiki. We focused on getting the game in the best state possible for release, so not all wiki pages have been written on day 1. We are adding to this continuously. If an important page for your modding interests is missing, we do apologize for the temporary inconvenience. Be sure to direct your question to us directly then via the Troubleshooting Forum so we can still help you out as soon as possible!
- We have a separate Troubleshooting Forum to better filter between community discussions and engine issues. If possible, direct any and all issues and crashes to that forum. We will use it as our main hub for identifying issues (to fix in-engine) or common questions (to answer on our wiki).
Thank you from everyone at Larian Studios for your interest and dedication <3