Armorsmith Mod Fallout 4 4,3/5 6730 reviews

The video below shows all these mods in action!

Armorsmith Extended

Only downloaded Armorsmith Extended compatible mods, using Armor Workbench causes CTD - posted in Fallout 4 Mod Troubleshooting: I have AWKCR, Im only using crafting mods that claim to be AE compatible, and I found the patches for all my mod content on AEs page, but every time I enter an Armor Workbench to craft anything, I am allowed access to it once, then the next time I access the Armor. Nov 10, 2017  Fallout 4 for PC is a vast wasteland of opportunity, which can be bolstered by the excellent modding community for Bethesda games. Here are 14 mods you should try.

Armorsmith Extended alters Fallout 4’s armor system by expanding what can be worn together, how armor can be modded, and adding new craftable outfits. Using Armorsmith Expanded, every outfit can be worn under armor pieces; the clothing modding system is redone with four different types of mods (lining, outfit add-ons, headgear add-ons, gloves, and eyewear), bolstered still by new craftable outfits.

Some of the new craftable outfits include Dogmeat armors, hats with hair, headgear, gloves, a working jetpack, and more. Clothing items are also rename-able. The ability to wear any outfit underneath armor in particular allows for more character specialization, as Fallout 4 is normally fairly limiting in what can be worn under armor. The mod further optimizes slot usage (what parts of the body are covered) for vanilla clothing so that it uses the least amount of slots needed to work.

Note: Armorsmith enhanced requires Armor and Weapon Keywords Community Resource to function. When installing, we installed the Armor and Weapons Keywords Community Resource, then didn’t overwrite its files with the Armorsmith Extended files. Shankar mahadevan songs hindi.

True Storms - Wasteland Edition

Despite Fallout 4 having significantly improved weather compared to Fallout 3, it’s still a bit dull. True Storms - Wasteland Edition enhances Fallout 4’s weather by adding lightning, improved textures, rain rendering through ambient lighting and other improvements, rain sounds (including thunder), and several night brightness levels. There are also new interior sounds for all weather, and mostly in places that actually make sense.

True Storms features new weather types such as fog, rain, dust storms, and misty rain, all of which – except dust storms – feature both heavy and light versions. These new weather types, along with the improved sound and rendering, help to add some more variety and realism to the sometimes dull Commonwealth. Finally, True Storms - Wasteland Edition allows for editing of the radiation strength of the Glowing Sea up to 48 rads/sec.

Homemaker - Expanded Settlements

Settlement creation is a unique feature of Fallout 4 in comparison to previous Fallout and Elder Scrolls games, but Bethesda only allowed certain objects to be placed in settlements. To add some variety to settlements, Homemaker - Expanded Settlements adds over 800 placeable objects for player-made encampments. With this mod, cars, new doors, working street lamps, refrigerators, working lights, greenhouses, institute monitors, and even prefab buildings -- like lighthouses and radio towers -- can be placed in settlements. New farmable crops and subsequent planters have also been added.

For some more variety in defenses, many new fences and barriers are included, such as Gunner barricades. Supporting modifications are made to Fallout 4’s category system to make it easier and more efficient.

Increased Settler Population with Infinite Settlement Budget

Regardless of its somewhat plain name, this mod is a “must” for those wanting large and powerful settlements. Bethesda’s item and population budgets severely limit settlements and prevents players from creating the sprawling cities that many envisioned. Increased Settler Population with Infinite Settler Budget – not a catchy name – fixes this by effectively removing the population and item budgets Bethesda defined.

Note that settlements are already somewhat buggy at default limits and going beyond these limits will generally exacerbate said problems. The mod creator says that players may have issues “assigning jobs and whatnot.” That being said, the ability to make impressive settlements seems worth some bugs.

Robot Home Defense

Hostile robots are practically a staple for Fallout games, but despite being able to create automated turrets for settlement defenses, robots can’t be made. And that’s a problem. We like robots.

Robot Home Defense fixes this by allowing all the Protectron variants -- Sentry Bots, Assaultrons, Mister Gutsies (and variants of him), and synths (only first and second gen) to be created to patrol and defend the settlement. More fun than this, they can be ordered to escort the player, effectively allowing for infinite robot companions – a robot army. Many of the robots have other uses in settlements though, such as scavenging or raising happiness. Or ruthless murder.

Full Dialogue Interface

Fallout 4 introduced a new speech system in which the player’s character actually speaks, but there are only four paraphrased speaking options. The four speaking options may not be easily fixed, but the Full Dialogue Interface mod replaces these paraphrased responses with the full lines spoken by the player. It also allows for gamepads and numbers to be used to easily select a response. For those who don’t speak English, there are also multiple translations for this mod.

Vivid Fallout - Landscapes

Fallout 4 certainly improves upon previous Fallout games’ graphics, but its textures are often VRAM heavy, and some aren’t even impressive. Vivid Fallout - Landscapes seeks to fix this by redoing many of the game’s textures. There are multiple choices, including higher and lower quality (more performance-oriented) textures compared to the original to choose from. For most though, the “Best Choice” version is a healthy balance between performance and image fidelity, and should perform better than Fallout 4’s original textures. Those with high-end PCs may want to try the 4K textures, although they will generally heavily hinder performance. On the other end of the spectrum, those with low-end PCs may want to try the Best Performance version. Check our Fallout 4 benchmark for more on this.

Mod Order

Extended

The mod order I used (without issue) is:

  • Fallout 4.esm
  • ArmorKeywords.esm
  • Robot Home Defense.esm
  • Armorsmith Extended.esm
  • IncreasedSettlerPopulation50.esp
  • NoObjectLimit.esp
  • TrueStormsFO4.esp
  • TrueStormsFO4-ClimateSettings.esp
  • TrueStormsFO4-GlowingSeaExtraRads.esp

Fallout 4 improved significantly upon many of the faults of Fallout 3 and New Vegas, but like almost any game, it has its flaws. These mods help to improve some of the noticeable and annoying issues that Fallout 4 suffers from, and improve upon the features it already does well.

Editorial & Research: Michael “The Bear” Kerns
Presenter: Steve 'Lelldorianx' Burke
Video Editing: Keegan 'HornetSting' Gallick

The Fallout series, much like the Elder Scrolls series, is one that I easily find myself immersed in for hours at a time. In the case of Fallout 4, I'm at roughly 400 hours of immersion. And, while the game is enjoyable out of the box, I feel like there is always room for a bit of a personal touch. Luckily for me, there are hundreds, if not thousands of other people out there that share my sentiments and thus we have quite the collection of mods that can be found at the Nexus.

Presently, there are over 15k+ mods for Fallout 4 and even more for a number of other games. With so many to choose from, and over 60 mods currently in my Fallout 4 load order, I narrowed down the mods to the 7 mods I simply refuse to play the game without.

1. Armor and Weapons Keyword Community Resource

According to the mod page, AWKCR isn't so much a mod as it is technically a framework to help standardize the way that modders make their content. Its features include the following:

  • Creates a standardized framework for armor and cosmetics keywords for mod authors to prevent conflicts.
  • Standardizes armor and cosmetics slot usage to prevent conflicts (contributed by all major cosmetics mod authors).
  • Creates a standard armor and weapons workbench to be utilized for crafting items added by mods.
  • Adds keyword standards for weapons mods & modded weapons.
  • Adds sorting keywords for weapon calibers to make it easier for weapon modders to set up their gun mods for dynamic sorting.

This helps to not only keep things tidy behind the scenes but it also helps to put naming conventions in place that keep other mods from overwriting content and minimizes conflicts.

2. Armorsmith Extended

On my first play through of Fallout 4 I was not so happy that I wasn't able to wear particular outfits and armor pieces together. That issue was promptly resolved when I found Armorsmith Extended, which allows you to wear any outfit with any armor. This does come with a price though, as this was not the intent of the vanilla game and there are sometimes issues with armor and clothing clipping and looking unsightly. Luckily, this issue is fixed (kind of) with this next mod.

3. Concealed Armors

This mod does exactly what the name implies; it conceals the armor that the player is wearing by toggling the visibility of the armor. Additionally, it can also toggle between what version of the armor is visible -- so if you had a Heavy Combat Chestpiece for example, you could toggle it to look like a medium or even a light piece.

What I really love about this is that it allows me to wear a cool outfit, like The Silver Shroud outfit pictured above, but I can also wear armor that allows me to withstand more than a handful of attacks..all without looking unsightly, like the image on the left.

4. Handmade Revolver

This is a newer addition to my list but has become an instant favorite. The handmade revolver is, in my opinion, one of the best standalone weapons on the Nexus right now. Not only does it look amazing but it actually scales very well, so it's still a viable weapon to use even in the mid-to-late game.

I personally like to put a rifle barrel on it but keep a pistol grip so I have a massive, .308 caliber revolver that does big boy damage. It's a mix of comical & bad-ass to watch the V.A.T.S. critical with this hand cannon.

5. Raider Overhaul

After 400 hours of roaming the Commonwealth and seeing the same raiders all over the place becomes kind of a bore. This is where Raider Overhaul comes in and keeps things interesting.

Not only does this mod make the raiders tougher as you progress in your adventure, but it adds a ton of customized gear and armor to create more diversity among the raiders. It also adds in Raider Dreadnaughts, fearsome raider juggernauts in a custom heavy armor that are sure to prove a challenge even at higher levels.

6. Rain of Brass

Rain of Brass is a simple mod that extends the lifetime of spent shells and bullet casings so that you can truly appreciate the carnage and wanton post-shootout destruction. I know that to some it might not seem like such a big deal, but it's one of those little details that I just really enjoy.

7. True Storms: Wasteland Edition

If there was only room for one more mod on your mod list then I'd have to recommend True Storms to fill that spot. This mod brings new life to the weather of the wastes in the form of more varied storms and levels of storms, new storm sound effects, and truly terrifying radiation storms that are as beautiful as they are deadly.

So there you have it, my top 7 must-have mods in my load order. If any of these amazing mods caught your eye be sure to click the links. Also, tell me about your favorite mod(s) in the comments below.