Half Life 2 Antlion Guard 4,7/5 3883 reviews

Jump to Antlion Guard - The Antlion Guard is in the game and fully functioning. However, he is bulletproof to everything except a blast from the Combine. The Antlion Guardian (referred to as 'Ancient Guardian' by the Vortigaunt) is a variant of the Antlion Guard encountered in Half-Life 2: Episode Two. They appear physically identical to Guards, but have a different coloration and are bioluminescent.

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Antlion Guard
General information
Faction
Type

Insect

Personal information
Health

500[1]

Attack(s)
  • Charge (20)[1]
  • Headbutt (10)[1]
  • Launch objects
Game information
Entity

npc_antlionguard

Antlion Guards are a variety of Antlion encountered in Half-Life 2. Guards possess a pheromone that attracts and directs Antlion Soldiers.

  • 7Gallery
  • 8List of appearances

Overview[edit]

Antlion Guards are considerably larger than Soldiers, and lack the ability to fly. The thorax is oriented vertically to the ground, giving the Guard a slouching, human-like appearance. Guards walk on four insectoid legs, the front pair situated at the prothorax and possessing lengthened coxae so as to reach the ground, leaving the shortened hind legs near the metathorax. Guards are distinguished by a protruding “nose” composed of hard chitin. This growth acts as a battering ram and the Guard’s primary form of offense. The exoskeleton of the Guard is a reddish yellow, with small blue feather-like growths on the back of its thorax.

Antlion Guards possess an organ known as a Pheropod, which produces a pheromone that attracts Antlion Soldiers. Vortigaunts are familiar with the process of removing and repurposing the Pheropods, which they call Bugbait.

Guards are similar in appearance and behavior to Antlion Guardians, but are distinct in that Guards lurk closer to the surface of Antlion nests, while Guardians defend the Antlion Grubs deep underground.

Behavior and skills[edit]

Antlion Guards are highly aggressive and territorial, and will attack any intruder to the Antlion nest ecology. Guards prefer to charge at their target, striking them with their elongated, chitinous “heads,” with which they can perform an upwards sweep that can fling foes into the air. Guards will also strike nearby objects in an attempt to fling them at enemies with surprising accuracy.

Antlion Guards demonstrate a degree of control over other Antlion varieties due to the pheromones they secrete. When overwhelmed, a Guard can unleash a bellow that summons Antlion Soldiers for assistance.

Antlion Guards can remember and single out humanoid individuals that it has encountered before. The Antlion Guardian in Episode Two demonstrates this by pursuing Gordon Freeman far outside the bounds of its nest as vengeance for disturbing the Grubs in its charge.

Tactics[edit]

Nova Prospekt Guards fighting an Antlion Guard in the Nova Prospekt cafeteria.

Antlion Guards do not respond to bugbait. The pheromones released by Guards are also much stronger than that of bugbait, so any Antlion Soldiers in the vicinity will ignore bugbait while the Guard is alive. Soldiers can be momentarily confused by bugbait, however.

The Antlion Guard is limited only to melee attacks, so attacking from range is the best way to down it. Baiting a Guard into ramming a solid wall will stun it, buying time to shoot it. High-damage weapons like the Crossbow, Shotgun, .357 Magnum, and the SMG's grenade launcher work best.

During the encounter in Sandtraps, the player can run around the large rock in the center of the area, avoiding the Guard's attacks. In the bathroom in Nova Prospekt, they can do the same thing around the wall just near the exit.

The Gravity Gun can inflict a lot of damage through thrown objects. Explosive drums, which are found in all areas where the player has to confront a Guard, are the best choice. Regular physics objects have a chance of stunning Guards.

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The Guard in the Nova Prospekt bathroom can be shot from a safe position by jumping onto the catwalk railing rather than over it, then going back to the fence overlooking the room.

Related Achievements[edit]

Half-Life 2: Episode Two
Twofer (5G)
Defeat both Antlion Guards outside the White Forest.

Behind the scenes[edit]

  • The Antlion Guard's skin was originally a dark brown.[2] The image preview for the current model still has this brown skin.
  • Like the Bullsquid, the Antlion Guard was originally going to throw small, noxious pods at the player. This concept was reused for the Pheropod and the Antlion Worker.[3]
  • The Antlion Guard sounds appear to be slightly modified wolf sounds. The Half-Life series uses many stock sounds heard in many other video games and films.
  • Early in the Antlion Guard's development, it was intended to be entirely bulletproof.
  • The Guard has several unused animations, including sprinting, sneaking, covering, crawling, and even one for a cut breath attack.

Trivia[edit]

  • When idle, the Guard moves his head left and right and surveys the area. This can be seen at the end of the Nova Prospekt chapter if the player escapes the second encounter without killing the Guard; they can look into the room and see it in the corner and even creep up behind it, only being noticed if they get very close.
  • The security guards in the second Guard battle in Nova Prospekt will completely ignore the player and focus on the Guard instead. In the Guard battle in Episode One, the soldiers will ignore the player unless he gets close.
  • In Nova Prospekt, a Guard can be seen on a monitor fighting Combine, killing many soldiers before being overwhelmed and dying. His dead body can be seen later in that level.
    • On Hard difficulty, the Guard will survive long enough for the Soldiers to stop spawning. When this happens, the Guard just stands idle. However, when the player reaches the area later, the Guard will be dead.
  • The Antlion Guard's charge attack will instantly kill a Hunter. Conversley, the Hunter's charge will instantly kill a Guard.

Gallery[edit]

Pre-release[edit]

  • The Antlion Guard leak skin.

  • Antlion Guard attacking Houndeyes in the test map guard3.

  • The old model on an early Point Insertion roof, used as a benchmark demo shown at Alcatraz in 2003 for the release of the ATI graphic cards Radeon 9800XT and 9600XT, titled 'Source DirectX 9.0 Effects Trailer'.[4][5]

  • Ditto.

  • Ditto.

  • Early official screenshot, including several Coast elements.

  • Antlion Guard fighting Alyx Vance and Combine Soldiers.

Retail[edit]

  • Antlion Guard attacking Gordon near the Vortigaunt Camp.

  • Vortigaunt retrieving Bugbait on an Antlion Guard near the Vortigaunt Camp, by shooting it with lightning.

List of appearances[edit]

Main games[edit]

  • Half-Life 2(First appearance)

Other[edit]

References[edit]

  1. 1.01.11.2Half-Life 2 Prima Guide
  2. Half-Life 2 leak
  3. Half-Life 2: Raising the Bar, page 103
  4. The Final Hours of Half-Life 2, Page 17: On Top of the Rock, on GameSpot
  5. ATI 'On Top' at the Rock, at Planet Half-Life
Antlions
CastesAntlion Grub · Antlion Guard · Antlion Guardian · Antlion Soldier · Antlion Worker
OtherAntlion Detector · Pheropods · Restrictor · Victory Mine
Castes (cut)Antlion King
Creatures
AntlionsAntlion · Antlion Grub · Antlion Guard · Antlion Guardian · Antlion Soldier · Antlion Worker
HeadcrabsHeadcrab · Classic Headcrab · Armored Headcrab · Fast Headcrab · Gonarch · Poison Headcrab · Reviver Headcrab · Headcrab Shell
Race XGene Worm · Pit Drone · Pit Worm · Shock Roach · Shock Trooper · Spore Launcher · Sprite · Voltigore
SynthsSynth · Advisor pod · Crab Synth · Combine Advisor · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Strider
XenAlien Craft · Alien Controller · Alien Grunt · Barnacle · Boid · Bug · Bullsquid · Chumtoad · Gargantua · Headcrab · Houndeye · Ichthyosaur · Leech · Nihilanth · Protozoan · Snark · Tentacle · Vortigaunt
ZombiesZombie · Classic Zombie · Fast Zombie · Gonome · Poison Zombie · Zombine· Jeff
OtherList of Earth creatures · Mantis Man
Antlions (cut)Antlion King
Synths (cut)Attack Synth · Combine Guard (Synth) · Combine Mobile Mine · Combine Super Soldier · Combine Synth Elite Soldier
Xen (cut)Archer · Charger · Fast Walker · Flocking Floater · Kingpin · Mr. Friendly · Panther Eye · Sand Barnacle · Snapbug · Sphere · Stukabat
Zombies (cut)Zombie Assassin
Other (cut)List of minor cut creatures · Hydra · Particle Storm · Sacktick · Skitch · TBot1
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This is a sub-page of Proto:Half-Life 2 (Windows).

  • 2Antlion Guard
  • 8Classic Zombie

Antlion Soldier

The Antlion is in the game and behaves exactly like he does in the final game, but has a brown exoskeleton and a darker and less-detailed inner body.

Prototype
Final
Prototype
Final
Prototype
Final

Antlion Guard

The Antlion Guard has a brown and dull texture in this prototype.

The Antlion Guard is in the game and fully functioning. However, he is bulletproof to everything except a blast from the Combine Gunship's stomach laser as well as regular to sizable explosions. If killed, he drops a Bugbait to pick up, regardless of the map he is on.

The prototype Antlion Guard has a much better bump map than the one in the final game.

Prototype
Final
Prototype
Final
Prototype
Final

DirectX 6 Antlion Guard

The prototype contains a low-poly Antlion Guard model meant for a scrapped DirectX 6 mode. Oddly, this version is much closer to the final design than the prototype's model is.

DirectX 6 Antlion Guard
Final
DirectX 6 Antlion Guard
Final
DirectX 6 Antlion Guard
Final

Barnacle

The Barnacle is in the game and behaves like he does in the final game. The only difference is that his hitbox is located only around his mouth area, making him much harder to kill than its retail counterpart.

When killed, the Barnacle will vomit out human gibs from the original Half-Life (which must be converted to the v37 model format in order to work properly) instead of human skeleton bits.

Ichthyosaur

The Ichthyosaur has extremely barebones AI. He will only attack if the player is near his face. Otherwise, he will do nothing. He can be killed, but he does not turn into a ragdoll.

Of note is that the Ichthyosaur's actual hitbox is only in the creature's body. The rest of him can be swam through with no problems.

Classic Headcrab

The Classic Headcrab's model is close to the final's design, but the texture is very different. The coloring appears to be closer to the Headcrab in the Half-Life, with a light body, but brown limbs. He also has blood on him, which the final one lacks.

His health is the same as it is in the final game. His melee attack does 5 damage in Easy difficulty, but 10 in the other difficulties. 10 is the amount of damage he does in the final game, regardless of difficulty.

Prototype
Final
Prototype
Final
Prototype
Final

Fast Headcrab

The Fast Headcrab keeps the same shape, but the texture is completely different. The texture's basic design is the same, but he has a yellow tint and black spots that the final design lacks.

One interesting bit of information gleaned from various resources in the prototype suggests that the Fast Headcrab's design was used as the main headcrab design at one point. The Headcrab used in the Brickbat weapon is an early version of the Fast Headcrab's design, but the model for this weapon does not mention the Fast Headcrab. There is also a model featuring a run-over headcrab that uses the Fast Headcrab's design instead of the Classic Headcrab design. Finally, the Fast Headcrab's model is named 'headcrab.mdl', while the Classic Headcrab is called 'headcrabclassic.mdl'.

His health is 10 in Easy and Normal difficulties (the same health he has in the final game), but 20 in Hard difficulty.

Prototype
Final
Prototype
Final
Prototype
Final

Poison Headcrab

Like the other headcrabs, the Poison Headcrab's model is very close to the final design, the major difference being she lacks the hairs the final one has. The texture looks very different, however. She has a brown body color instead of the final's black textures, the legs use a much muddier and darker design that lack the white bands on them, and the spots on it are located on different parts of her body compared to the final design.

Her behavior is slightly different as well; she will only occasionally retreat when her health is low, and she will abandon the retreat behavior if the player gets close to her after she has retreated.

She has 35 health in Easy (the same as it has in the final game), 45 in Medium, and 55 in Hard.

Prototype
Final
Prototype
Final
Prototype
Final

Classic Zombie

The Classic Zombie keeps the final's basic design, but has several texture differences. First, the prototype Classic Zombie is wearing a black outfit instead of a white one. The proto design also has a lot less blood on it than the final design does, but has a lot more tears on the outfit instead. He wears khaki pants instead of jeans, like the final one does. When the Classic Headcrab is removed from his body, it's revealed that the Classic Zombie only has a lower jaw for a head, like the Zombine in Half-Life 2: Episode One have.

The Classic Zombie seems to use shortened versions of the screams and cries that the final Classic Zombie uses.

  • A placeholder texture found in the Classic Zombie's texture folder.

  • Pre-release screenshot showing the prototype Classic Zombie.

Prototype
Final
Prototype
Final
Prototype
Final
Prototype
Final

Classic Zombie torso and legs

The halves for the split Classic Zombie design use a completely different design than the one the prototype Zombie uses. The split Classic Zombie has a plain white shirt on with blood on it, no mouth-like gaping wound down his chest, like the prototype and final designs do, has a crudely-modeled and drawn red head when the Classic Headcrab is removed, stained khaki pants with a tear on them, exposing a wound, and what appears to be either very poorly-made shoes or socks on. A complete version of this design appears in an early pre-release image and the pre-E3 2003 trailer.

  • Legs front.

  • Legs back.

  • Full version of the Classic Zombie seen in the Classic Zombie Torso and Legs models.

Prototype Classic Zombie torso model
Prototype Classic Zombie
Protoype Classic Zombie torso model
Prototype Classic Zombie
Prototype Classic Zombie torso model
Prototype Classic Zombie
Prototype Classic Zombie torso model
Prototype Classic Zombie

Old Classic Zombie remnants

Remnants of a design based on an older Citizen design (whose textures can be found in the prototype) can also be found. It seems to be limited to the body and Headcrab (which seems to match the Fast Headcrab design instead of the Classic Headcrab design).

  • Shirt.

  • Headcrab.

Very early Classic Zombie

Another earlier design can be found in the Classic design. This design has the Classic Zombie wearing a tan outfit with a brown armband that somewhat matches the Samuel model in the prototype's files and has a unique head texture that has both the Headcrab and face on one texture, suggesting that the Classic Zombie's Headcrab either used a unique model for the Headcrab or the Headcrab was modeled directly on the Classic Zombie, like the Zombie in Half-Life.

Half Life 2 Antlion Guard
  • Hand.

  • Back.

  • Back mask texture.

  • Chest.

  • Headcrab with face texture.

  • Environment mask texture for Headcrab.

  • Slightly different version of the face in the Headcrab texture.

  • Left arm.

  • Left leg.

  • Misc (part of the chest maw).

  • Right arm.

  • Right leg.

  • Shoe top.

  • Shoe sole.

  • Torso.

Fast Zombie

The Fast Zombie's design is completely different from the one in the final game. The prototype Fast Zombie's body is still intact instead of having rotted to a skeleton with patches of muscle on it. He is shirtless with brown pants and has white socks on his feet. When the Fast Headcrab is removed, the Fast Zombie's head is a very pink color and look like it was made out of plastic wrap.

The Fast Zombie doesn't appear to be sequenced right. Some of the errors the prototype Fast Zombie has includes not playing his jump animation when leaping (which makes him look like he's hopping with his idle animation) and not playing a roar animation while roaring after a melee combo, despite having these animations.

  • Unused barefoot and leg texture found in the Fast Zombie's texture folder.

Prototype
Final
Prototype
Final
Prototype
Final
Prototype
Final
Prototype
Final

Poison Zombie

The Poison Zombie keeps the basic model shape of the final Poison Zombie, but his skin is purple instead of black and is much less detailed than it is in the final game. His face when the Poison Headcrab is removed is more basic than the one in the final game as well.

His behavior is the same as it is in the final game.

His HP is 175 in Easy and Normal difficulties (the same as it is in the final game), but 210 in Hard.

Note that all of the Poison Headcrabs except the head one have been removed to make it easier to see the Poison Zombie's body. In-game, the prototype Poison Zombie has the same amount of Poison Headcrabs on him as he does in the final game.

Prototype
Final
Prototype
Final
Prototype
Final
Prototype
Final
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